According to its own statements, Microsoft deliberately avoided variable clock rates for the Xbox Series X. In favor of the overall developer experience, as Director of Program Management for Xbox Series X, Jason Ronald said.
In a recent statement, Microsoft’s Director of Program Management for Xbox Series X, Jason Ronald, went into the hardware of the new console again.
It is said that when it came to working on the new generation Xbox, variable clock speeds were deliberately avoided, since the Redmond company was primarily concerned with optimizing the general experience for developers and players, instead of “chasing after any values”. According to Ronald, the goal was to create a platform with “consistent and sustainable performance”.
It counts more than just performance
Ronald said: “We could have used forced clock speeds. We could have used variable clock rates. However, the reality is that it will be more difficult for developers to optimize their games. Even if, for example, we could have achieved higher teraflops than we already have. This is not the most important thing anyway. The most important thing is the experience that developers can create. ”
Especially since the performance of a console is only one side of the coin, as Ronald added: “Things go beyond the numbers that we may or may not publish. Sampler Feedback Streaming (SMS) enables us to load textures and lets the SSD drive act as a multiplier of the physical memory that is added to the memory that the machine already has. ”
“We also have a new API called Direct Storage, which gives us direct, low-level access to the NVMe controller so that we can manage these I / O operations much more efficiently,” concludes.
The Xbox Series X will be released just like the PS5 in this year’s Christmas season.
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